Collision checking implemented

This commit is contained in:
Gonzalo Bellver
2012-01-16 18:37:01 -03:00
parent 039b5d8c8a
commit 3f83bf95ea
5 changed files with 93 additions and 7 deletions

View File

@@ -74,6 +74,8 @@ mindplot.layout.OriginalLayout = new Class({
var heightById = sorter.computeChildrenIdByHeights(this._treeSet, node);
this._layoutChildren(node, heightById);
this._fixOverlapping(node, heightById);
}, this);
},
@@ -118,6 +120,67 @@ mindplot.layout.OriginalLayout = new Class({
children.forEach(function(child) {
this._layoutChildren(child, heightById);
}, this);
},
_fixOverlapping: function(node, heightById) {
// console.log("\t\tnode {id:" + node.getId() + "}"); //TODO(gb): Remove trace!!!
var children = this._treeSet.getChildren(node);
var freeChildren = children.filter(function(child) {return child.isFree()});
// Check for overlap only for free children
freeChildren.forEach(function(child) {
var childVertex = child.getVertex();
// console.log("\t\t\tchild {id:" + child.getId() + ", x0:(" + childVertex.a.x + "," + childVertex.a.y + "), x1:(" + childVertex.b.x + "," + childVertex.b.y + ")}"); //TODO(gb): Remove trace!!!
// Overlap should only occur with siblings (?)
var colliders = this._getColliders(child);
colliders.forEach(function(collider) {
console.log("\t\t\tcollider {id:" + collider.getId() + ", with:" + child.getId() +"}"); //TODO(gb): Remove trace!!!
}, this);
if (colliders.length == 0) {
console.log("\t\t\tNo colliders"); //TODO(gb): Remove trace!!!
}
}, this);
children.forEach(function(child) {
this._fixOverlapping(child, heightById);
}, this);
},
_getColliders: function(node) {
console.log("\t\tcheck with colliders for node " + node.getId() + ":`"); //TODO(gb): Remove trace!!!
var siblings = this._treeSet.getSiblings(node);
var colliders = [];
siblings.forEach(function(sibling) {
var collisions = this._checkCollision(node, sibling, colliders);
if (this._nodesCollide(node, sibling)) {
collisions.push(sibling);
}
}, this);
return colliders;
},
_checkCollision: function(checkNode, node, colliders) {
var children = this._treeSet.getChildren(node);
children.forEach(function(child) {
if (this._nodesCollide(checkNode, child)) {
colliders.push(child);
}
this._checkCollision(checkNode, child, colliders);
}, this);
return colliders;
},
_nodesCollide: function(nodeA, nodeB) {
var nodeAVertex = nodeA.getVertex();
var nodeBVertex = nodeB.getVertex();
return nodeAVertex.a.x < nodeBVertex.b.x && nodeAVertex.b.x > nodeBVertex.a.x &&
nodeAVertex.a.y < nodeBVertex.b.y && nodeAVertex.b.y > nodeBVertex.a.y;
}
});