fixing arrows and curved lines default control points
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@@ -153,49 +153,6 @@ web2d.peer.svg.CurvedLinePeer.prototype.isShowStartArrow = function(){
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web2d.peer.svg.CurvedLinePeer.prototype._updatePath = function(avoidControlPointFix)
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{
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this._calculateAutoControlPoints(avoidControlPointFix);
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var x,y, xp, yp;
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if(this._showEndArrow){
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if(this._control2.y == 0)
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this._control2.y=1;
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var y0 = this._control2.y;
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var x0 = this._control2.x;
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var x2=x0+y0;
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var y2 = y0-x0;
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var x3 = x0-y0;
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var y3 = y0+x0;
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var m = y2/x2;
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var mp = y3/x3;
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var l = 6;
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var pow = Math.pow;
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x = (x2==0?0:Math.sqrt(pow(l,2)/(1+pow(m,2))));
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x *=Math.sign(x2);
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y = (x2==0?l*Math.sign(y2):m*x);
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xp = (x3==0?0:Math.sqrt(pow(l,2)/(1+pow(mp,2))));
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xp *=Math.sign(x3);
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yp = (x3==0?l*Math.sign(y3):mp*xp);
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}
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var xs2,ys2, xp2, yp2;
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if(this._showStartArrow){
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if(this._control1.y == 0)
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this._control1.y=1;
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var y02 = this._control1.y;
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var x02 = this._control1.x;
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var x22=x02+y02;
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var y22 = y02-x02;
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var x32 = x02-y02;
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var y32 = y02+x02;
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var m2 = y22/x22;
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var mp2 = y32/x32;
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var l2 = 6;
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var pow2 = Math.pow;
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xs2 = (x22==0?0:Math.sqrt(pow2(l2,2)/(1+pow2(m2,2))));
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xs2 *=Math.sign(x22);
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ys2 = (x22==0?l2*Math.sign(y22):m2*xs2);
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xp2 = (x32==0?0:Math.sqrt(pow2(l2,2)/(1+pow2(mp2,2))));
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xp2 *=Math.sign(x32);
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yp2 = (x32==0?l2*Math.sign(y32):mp2*xp2);
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}
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var path = "M"+this._x1+","+this._y1
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+" C"+(this._control1.x+this._x1)+","+(this._control1.y+this._y1)+" "
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+(this._control2.x+this._x2)+","+(this._control2.y+this._y2)+" "
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