fixing arrows and curved lines default control points
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@@ -269,5 +269,5 @@ core.Utils.calculateDefaultControlPoints = function(srcPos, tarPos){
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var x2 = tarPos.x + Math.sqrt(l*l/(1+(m*m)))*fix*-1;
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var y2= m*(x2-tarPos.x)+tarPos.y;
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return [new core.Point(x1,y1),new core.Point(x2,y2)];
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return [new core.Point(-srcPos.x + x1,-srcPos.y + y1),new core.Point(-tarPos.x + x2,-tarPos.y + y2)];
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};
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